unsigned uniform_curve_offset = 0;
public:
+ Animation() = default;
+ Animation(Animation &&) = default;
+ Animation &operator=(Animation &&) = default;
+
void set_armature(const Armature &);
const Armature *get_armature() const { return armature; }
int clear_stencil = 0;
public:
+ SequenceTemplate() = default;
+ SequenceTemplate(SequenceTemplate &&) = default;
+ SequenceTemplate &operator=(SequenceTemplate &&) = default;
+
bool get_hdr() const { return hdr; }
unsigned get_required_multisample() const { return required_multisample; }
unsigned get_maximum_multisample() const { return max_multisample; }