TransformValues() = default;
TransformValues(const LinAl::Vector<float, 3> &p): position(p) { }
TransformValues(const LinAl::Vector<float, 3> &p, const Geometry::Quaternion<float> &r,
TransformValues() = default;
TransformValues(const LinAl::Vector<float, 3> &p): position(p) { }
TransformValues(const LinAl::Vector<float, 3> &p, const Geometry::Quaternion<float> &r,