]> git.tdb.fi Git - libs/gl.git/commit
Use nullptr instead of 0
authorMikko Rasa <tdb@tdb.fi>
Sun, 10 Dec 2023 09:05:34 +0000 (11:05 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sun, 10 Dec 2023 21:59:16 +0000 (23:59 +0200)
commit69fa7e35d5259fd661d49afaff9bce4b6ef9ee34
tree028cd9e4a7e043b2a787996ee2abc3d028ec7238
parent531db8db225b617d13d54833307a9699554c7661
Use nullptr instead of 0
156 files changed:
source/animation/animation.cpp
source/animation/animation.h
source/animation/animationplayer.cpp
source/animation/armature.cpp
source/animation/keyframe.h
source/animation/pose.h
source/backends/opengl/buffer_backend.cpp
source/backends/opengl/commands_backend.cpp
source/backends/opengl/commands_backend.h
source/backends/opengl/device_backend.h
source/backends/opengl/pipelinestate_backend.cpp
source/backends/opengl/pipelinestate_backend.h
source/backends/opengl/program_backend.cpp
source/backends/opengl/renderer_backend.cpp
source/backends/opengl/texture1d_backend.cpp
source/backends/opengl/texture1d_backend.h
source/backends/opengl/texture2d_backend.cpp
source/backends/opengl/texture2d_backend.h
source/backends/opengl/texture2dmultisample_backend.h
source/backends/opengl/texture3d_backend.cpp
source/backends/opengl/texture3d_backend.h
source/backends/opengl/texture_backend.cpp
source/backends/opengl/texturecube_backend.cpp
source/backends/opengl/texturecube_backend.h
source/backends/opengl/vertexsetup_backend.cpp
source/backends/vulkan/buffer_backend.cpp
source/backends/vulkan/buffer_backend.h
source/backends/vulkan/commands_backend.cpp
source/backends/vulkan/commands_backend.h
source/backends/vulkan/descriptorpool.cpp
source/backends/vulkan/destroyqueue.h
source/backends/vulkan/fence.cpp
source/backends/vulkan/framebuffer_backend.cpp
source/backends/vulkan/framebuffer_backend.h
source/backends/vulkan/memoryallocator.cpp
source/backends/vulkan/memoryallocator.h
source/backends/vulkan/module_backend.cpp
source/backends/vulkan/module_backend.h
source/backends/vulkan/pipelinecache.cpp
source/backends/vulkan/pipelinestate_backend.cpp
source/backends/vulkan/pipelinestate_backend.h
source/backends/vulkan/program_backend.cpp
source/backends/vulkan/program_backend.h
source/backends/vulkan/renderer_backend.cpp
source/backends/vulkan/renderer_backend.h
source/backends/vulkan/renderpass.h
source/backends/vulkan/sampler_backend.cpp
source/backends/vulkan/sampler_backend.h
source/backends/vulkan/structurebuilder.h
source/backends/vulkan/swapchain.cpp
source/backends/vulkan/swapchain.h
source/backends/vulkan/swapchaintexture.cpp
source/backends/vulkan/synchronizer.cpp
source/backends/vulkan/synchronizer.h
source/backends/vulkan/texture1d_backend.h
source/backends/vulkan/texture2dmultisample_backend.h
source/backends/vulkan/texture3d_backend.h
source/backends/vulkan/texture_backend.cpp
source/backends/vulkan/texture_backend.h
source/backends/vulkan/texturecube_backend.h
source/backends/vulkan/transferqueue.cpp
source/backends/vulkan/transferqueue.h
source/backends/vulkan/vertexsetup_backend.cpp
source/backends/vulkan/vulkan.h
source/backends/vulkan/windowview_backend.h
source/builders/font.h
source/builders/meshbuilder.cpp
source/builders/sequencebuilder.cpp
source/builders/sequencetemplate.h
source/core/buffer.cpp
source/core/buffer.h
source/core/bufferable.cpp
source/core/bufferable.h
source/core/device.cpp
source/core/framebuffer.cpp
source/core/framebuffer.h
source/core/mesh.cpp
source/core/mesh.h
source/core/module.cpp
source/core/module.h
source/core/pipelinestate.cpp
source/core/pipelinestate.h
source/core/program.cpp
source/core/program.h
source/core/reflectdata.h
source/core/texture.cpp
source/core/texture.h
source/core/texture2d.cpp
source/core/texture2d.h
source/core/vertexsetup.cpp
source/core/vertexsetup.h
source/effects/ambientocclusion.cpp
source/effects/bloom.cpp
source/effects/colorcurve.cpp
source/effects/shadowmap.cpp
source/effects/shadowmap.h
source/effects/sky.h
source/glsl/builtin.cpp
source/glsl/compiler.cpp
source/glsl/compiler.h
source/glsl/debug.h
source/glsl/finalize.cpp
source/glsl/finalize.h
source/glsl/generate.cpp
source/glsl/generate.h
source/glsl/optimize.cpp
source/glsl/optimize.h
source/glsl/output.h
source/glsl/parser.cpp
source/glsl/parser.h
source/glsl/reflect.cpp
source/glsl/reflect.h
source/glsl/resolve.cpp
source/glsl/resolve.h
source/glsl/spirv.cpp
source/glsl/spirv.h
source/glsl/spirvwriter.cpp
source/glsl/syntax.cpp
source/glsl/syntax.h
source/glsl/validate.cpp
source/glsl/validate.h
source/glsl/visitor.cpp
source/glsl/visitor.h
source/materials/basicmaterial.cpp
source/materials/material.h
source/materials/pbrmaterial.cpp
source/materials/programdata.cpp
source/materials/programdata.h
source/materials/rendermethod.cpp
source/materials/rendermethod.h
source/materials/splatmaterial.cpp
source/materials/splatmaterial.h
source/materials/technique.cpp
source/materials/unlitmaterial.cpp
source/materials/unlitmaterial.h
source/render/instancearray.h
source/render/object.cpp
source/render/occludedscene.cpp
source/render/occludedscene.h
source/render/renderable.h
source/render/renderer.cpp
source/render/renderer.h
source/render/scene.h
source/render/sequence.cpp
source/render/sequence.h
source/render/slot.cpp
source/render/slot.h
source/render/text.cpp
source/render/text.h
source/render/view.cpp
source/render/view.h
source/resources/resource.cpp
source/resources/resource.h
source/resources/resourcemanager.cpp
source/resources/resources.cpp
tools/viewer.cpp