]> git.tdb.fi Git - libs/gl.git/commit
Use the override specifier on overridden virtual functions
authorMikko Rasa <tdb@tdb.fi>
Sun, 10 Dec 2023 10:53:21 +0000 (12:53 +0200)
committerMikko Rasa <tdb@tdb.fi>
Sun, 10 Dec 2023 21:59:16 +0000 (23:59 +0200)
commit3748ff571fa0dbdb210d43d3e4bf91b3c8601cf8
tree9234a2575f28837f1f18b197b90e17775a2a5748
parent97e8b1af35a7db1f79bc9b5156e3322413be1788
Use the override specifier on overridden virtual functions
88 files changed:
source/animation/animatedobject.h
source/animation/animation.h
source/animation/animationplayer.h
source/backends/opengl/texture1d_backend.h
source/backends/opengl/texture2d_backend.h
source/backends/opengl/texture2darray_backend.h
source/backends/opengl/texture2dmultisample_backend.h
source/backends/opengl/texture3d_backend.h
source/backends/opengl/texturecube_backend.h
source/backends/opengl/windowview_backend.h
source/backends/vulkan/swapchaintexture.h
source/backends/vulkan/texture1d_backend.h
source/backends/vulkan/texture2d_backend.h
source/backends/vulkan/texture2darray_backend.h
source/backends/vulkan/texture2dmultisample_backend.h
source/backends/vulkan/texture3d_backend.h
source/backends/vulkan/texturecube_backend.h
source/backends/vulkan/windowview_backend.h
source/builders/box.h
source/builders/capsule.h
source/builders/cylinder.h
source/builders/grid.h
source/builders/meshbuilder.h
source/builders/primitivebuilder.h
source/builders/sequencetemplate.h
source/builders/sphere.h
source/builders/vertexarraybuilder.h
source/core/batch.h
source/core/mesh.h
source/core/module.h
source/core/program.h
source/core/texture.h
source/core/texture1d.h
source/core/texture2d.cpp
source/core/texture2d.h
source/core/texture2dmultisample.h
source/core/texture3d.h
source/core/texturecube.h
source/core/uniformblock.h
source/core/vertexarray.h
source/effects/ambientocclusion.h
source/effects/bloom.h
source/effects/colorcurve.h
source/effects/effect.h
source/effects/environmentmap.h
source/effects/shadowmap.h
source/effects/sky.h
source/glsl/debug.h
source/glsl/finalize.h
source/glsl/generate.h
source/glsl/optimize.h
source/glsl/output.h
source/glsl/reflect.h
source/glsl/resolve.h
source/glsl/spirv.h
source/glsl/syntax.h
source/glsl/validate.h
source/glsl/visitor.h
source/materials/basicmaterial.h
source/materials/directionallight.h
source/materials/light.h
source/materials/lighting.h
source/materials/material.h
source/materials/pbrmaterial.h
source/materials/pointlight.h
source/materials/rendermethod.h
source/materials/splatmaterial.h
source/materials/technique.h
source/materials/unlitmaterial.h
source/render/camera.h
source/render/instancearray.h
source/render/object.h
source/render/objectinstance.h
source/render/occludedscene.h
source/render/offscreenview.h
source/render/orderedscene.h
source/render/placeable.h
source/render/scene.h
source/render/sequence.h
source/render/simplescene.h
source/render/slot.h
source/render/text.h
source/render/windowview.h
source/render/zsortedscene.h
source/resources/resourcemanager.h
source/resources/resources.h
tools/glslcompiler.cpp
tools/viewer.cpp