qualifier = q;
number = n;
+ update_name();
+}
+
+void Zone::update_name()
+{
string full_name = group;
if(!qualifier.empty())
{
add("qualifier", &Zone::qualifier);
}
+void Zone::Loader::finish()
+{
+ obj.update_name();
+}
+
void Zone::Loader::block(unsigned b)
{
Block &blk = obj.layout.get_block(b);