+++ /dev/null
-mesh
-{
- vertices VERTEX3
- {
- vertex3 -1 -1 -1;
- vertex3 1 -1 -1;
- vertex3 -1 1 -1;
- vertex3 1 1 -1;
- vertex3 -1 -1 1;
- vertex3 1 -1 1;
- vertex3 -1 1 1;
- vertex3 1 1 1;
- };
- batch TRIANGLE_STRIP
- {
- indices 0 1 2 3 7 1 5 0 4 2 6 7 4 5;
- };
-};
-technique
-{
- pass "sky"
- {
- shader "sky.shader";
- uniforms
- {
- uniform3f "wavelengths" 0.56 0.53 0.42;
- uniform1f "scatter_constant" 0.0079;
- uniform1f "sun_intensity" 1.0;
- uniform1f "sun_size" 0.005;
- };
- };
-};