--- /dev/null
+mesh
+{
+ vertices VERTEX3
+ {
+ vertex3 -1 -1 -1;
+ vertex3 1 -1 -1;
+ vertex3 -1 1 -1;
+ vertex3 1 1 -1;
+ vertex3 -1 -1 1;
+ vertex3 1 -1 1;
+ vertex3 -1 1 1;
+ vertex3 1 1 1;
+ };
+ batch TRIANGLE_STRIP
+ {
+ indices 0 1 2 3 7 1 5 0 4 2 6 7 4 5;
+ };
+};
+technique
+{
+ pass "sky"
+ {
+ shader "sky.shader";
+ uniforms
+ {
+ uniform3f "wavelengths" 0.56 0.53 0.42;
+ uniform1f "scatter_constant" 0.0079;
+ uniform1f "sun_intensity" 1.0;
+ uniform1f "sun_size" 0.005;
+ };
+ };
+};