]> git.tdb.fi Git - netvis.git/blobdiff - source/history.cpp
Add a traffic history graph
[netvis.git] / source / history.cpp
diff --git a/source/history.cpp b/source/history.cpp
new file mode 100644 (file)
index 0000000..adcc3ec
--- /dev/null
@@ -0,0 +1,152 @@
+/* $Id$
+
+This file is part of NetVis
+Copyright @ 2008 Mikko Rasa, Mikkosoft Productions
+Distributed unter the GPL
+*/
+
+#include <msp/gl/immediate.h>
+#include <msp/gl/matrix.h>
+#include <msp/gl/meshbuilder.h>
+#include <msp/gl/misc.h>
+#include <msp/strings/formatter.h>
+#include <msp/time/units.h>
+#include "history.h"
+#include "netvis.h"
+
+using namespace std;
+using namespace Msp;
+
+History::History(NetVis &n, unsigned w, unsigned h):
+       netvis(n),
+       width(w),
+       height(h),
+       buffer(w),
+       scale(1024),
+       mesh((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2))
+{
+       texture.storage(GL::RGBA, height, width, 0);
+       texture.set_min_filter(GL::LINEAR);
+       GL::MeshBuilder bld(mesh);
+       bld.color(1.0f, 1.0f, 1.0f);
+       bld.begin(GL::QUADS);
+       bld.texcoord(0, 1);
+       bld.vertex(0, 0);
+       bld.texcoord(0, 0);
+       bld.vertex(width, 0);
+       bld.texcoord(1, 0);
+       bld.vertex(width, height);
+       bld.texcoord(1, 1);
+       bld.vertex(0, height);
+       bld.end();
+}
+
+void History::activity(unsigned down, unsigned up)
+{
+       accum.down += down;
+       accum.up += up;
+}
+
+void History::tick(const Time::TimeStamp &t)
+{
+       if(t>next_push)
+       {
+               buffer.push(accum);
+               accum = Bandwidth();
+               next_push += Time::sec;
+               if(next_push<t)
+                       next_push = t+Time::sec;
+
+               unsigned m = 0;
+               for(unsigned i=0; i<width; ++i)
+               {
+                       const Bandwidth &bw = buffer.get(i);
+                       m = max(m, max(bw.down, bw.up));
+               }
+               scale = 1;
+               while(m>=scale*1000)
+                       scale *= 1024;
+               while(m>=scale*5)
+                       scale *= 10;
+               if(m>scale*2)
+                       scale *= 5;
+               else if(m>scale)
+                       scale *= 2;
+
+               create_texture();
+       }
+}
+
+void History::render() const
+{
+       texture.bind();
+       mesh.draw();
+
+       char suffix = 'B';
+       unsigned value = scale;
+       if(value>=1024)
+       {
+               value /= 1024;
+               suffix = 'k';
+       }
+       if(value>=1024)
+       {
+               value /= 1024;
+               suffix = 'M';
+       }
+       GL::PushMatrix push_;
+       GL::translate(width+5, height-10, 0);
+       GL::scale_uniform(10);
+       GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
+       imm.color(1.0f, 1.0f, 1.0f);
+       netvis.get_font().draw_string(format("%d%c", value, suffix), imm);
+       GL::translate(0, (height-12)*-0.05, 0);
+       netvis.get_font().draw_string(format("%g%c", value*0.5, suffix), imm);
+       GL::translate(0, (height-12)*-0.05, 0);
+       netvis.get_font().draw_string(format("0%c", suffix), imm);
+       GL::Texture::unbind();
+}
+
+void History::create_texture()
+{
+       vector<unsigned> data(width*height);
+       for(unsigned y=0; y<width; ++y)
+       {
+               const Bandwidth &bw = buffer.get(y);
+               unsigned down = bw.down*height/scale;
+               unsigned up = bw.up*height/scale;
+               unsigned up_min = up;
+               unsigned up_max = up;
+               if(y>0)
+               {
+                       unsigned value = (up+buffer.get(y-1).up*height/scale)/2;
+                       up_min = min(value+1, up_min);
+                       up_max = max(value, up_max);
+               }
+               if(y<width-1)
+               {
+                       unsigned value = (up+buffer.get(y+1).up*height/scale)/2;
+                       up_min = min(value+1, up_min);
+                       up_max = max(value, up_max);
+               }
+               unsigned *row = &data[y*100];
+               for(unsigned x=0; x<100; ++x)
+               {
+                       if(x>=up_min && x<=up_max)
+                               row[x] = 0xFF8000FF;
+                       else if(x<=down)
+                               row[x] = 0xFF80FF80;
+                       else if(x%25==24 || y%60==0)
+                               row[x] = 0x40FFFFFF;
+                       else
+                               row[x] = 0x00000000;
+               }
+       }
+       texture.image(0, GL::RGBA, GL::UNSIGNED_BYTE, data.data());
+}
+
+
+History::Bandwidth::Bandwidth():
+       down(0),
+       up(0)
+{ }