]> git.tdb.fi Git - libs/vr.git/blobdiff - source/oculusriftcamera.cpp
Make LibOVR support optional at compile-time
[libs/vr.git] / source / oculusriftcamera.cpp
diff --git a/source/oculusriftcamera.cpp b/source/oculusriftcamera.cpp
deleted file mode 100644 (file)
index 0eede27..0000000
+++ /dev/null
@@ -1,48 +0,0 @@
-#include "oculusriftcamera.h"
-#include "oculusriftdevice.h"
-#include "oculusriftdevice_private.h"
-
-namespace Msp {
-namespace VR {
-
-OculusRiftCamera::OculusRiftCamera(const OculusRiftDevice &d, const GL::Camera &c):
-       device(d),
-       base_camera(c)
-{
-       unsigned supported = ovrTrackingCap_Orientation|ovrTrackingCap_MagYawCorrection|ovrTrackingCap_Position;
-       ovrHmd_ConfigureTracking(device.get_private().ovr_hmd, supported, 0);
-}
-
-void OculusRiftCamera::reset_tracking()
-{
-       ovrHmd_RecenterPose(device.get_private().ovr_hmd);
-}
-
-void OculusRiftCamera::update()
-{
-       double time;
-       if(device.is_timing_active())
-               time = device.get_tracking_time();
-       else
-               time = device.get_current_time();
-
-       ovrTrackingState state = ovrHmd_GetTrackingState(device.get_private().ovr_hmd, time);
-       OVR::Posef head_pose = state.HeadPose.ThePose;
-       OVR::Matrix4f tracking_matrix(head_pose.Rotation);
-       OVR::Vector3f trans = head_pose.Translation;
-       const float *m = &tracking_matrix.M[0][0];
-
-       const GL::Vector3 &base_look = base_camera.get_look_direction();
-       GL::Vector3 base_right = normalize(cross(base_look, base_camera.get_up_direction()));
-       GL::Vector3 base_up = normalize(cross(base_right, base_look));
-
-       set_position(base_camera.get_position()+trans.x*base_right+trans.y*base_up-trans.z*base_look);
-       set_up_direction(base_right*m[1]+base_up*m[5]-base_look*m[9]);
-       set_look_direction(-base_right*m[2]-base_up*m[6]+base_look*m[10]);
-       set_depth_clip(base_camera.get_near_clip(), base_camera.get_far_clip());
-       set_field_of_view(base_camera.get_field_of_view());
-       set_aspect(base_camera.get_aspect());
-}
-
-} // namespace VR
-} // namespace Msp