#define MSP_VR_MOTIONCONTROLLER_H_
#include <msp/gl/matrix.h>
+#include <msp/gl/object.h>
#include <msp/input/device.h>
namespace Msp {
virtual void update() = 0;
protected:
void update_from_matrix(const Msp::GL::Matrix &);
+
+public:
+ virtual const GL::Object *get_object() const { return 0; }
};
} // namespace VR