#define MSP_VR_DISPLAYDEVICE_H_
#include <msp/gl/camera.h>
+#include <msp/gl/view.h>
namespace Msp {
namespace VR {
virtual ~DisplayDevice() { }
virtual void configure_view(StereoView &) const = 0;
- virtual HeadTrackingCamera *create_camera(const GL::Camera &) const = 0;
- virtual StereoCombiner *create_combiner() const = 0;
-
- virtual void begin_frame() = 0;
- virtual void end_frame() = 0;
+ virtual HeadTrackingCamera *create_camera(const GL::Camera &) = 0;
+ virtual StereoCombiner *create_combiner(GL::View &) = 0;
};
} // namespace VR