]> git.tdb.fi Git - libs/gl.git/commit
Only use texunit zero in exporter-generated techniques
authorMikko Rasa <tdb@tdb.fi>
Sun, 12 May 2019 06:59:53 +0000 (09:59 +0300)
committerMikko Rasa <tdb@tdb.fi>
Sun, 12 May 2019 06:59:53 +0000 (09:59 +0300)
commit386861effd5e84c1a3a8f58f50fc1b1f75dafaa1
tree1370f50503ad9e20c39b560f5cd14d627117e476
parentab60e3a21afcfc970004512044ae32fac5c2112e
Only use texunit zero in exporter-generated techniques

It does not make much sense to use anything else without shaders, and
accessing the mesh to find out unit numbers is getting in the way of
some other changes.
blender/io_mspgl/export_object.py