X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ftexture3d.h;fp=source%2Ftexture3d.h;h=0808471624db87d3f64d00ed5481171457bd9068;hp=ce63a55ed04d9755d1087b93bc1508b8fdcc5723;hb=a8a04ddd95e57a8f103c04dba317addc32866689;hpb=2ed67ce59027c34f0ae78118d82c70eb1577e949 diff --git a/source/texture3d.h b/source/texture3d.h index ce63a55e..08084716 100644 --- a/source/texture3d.h +++ b/source/texture3d.h @@ -62,20 +62,6 @@ public: int x, int y, int z, unsigned wd, unsigned ht, unsigned dp, PixelFormat fmt, DataType type, const void *data); - /** Loads an image from a file and uploads it to the texture. If storage - has not been defined, it will be set to match the loaded image. To - construct a three-dimensional texture from a two-dimensional image, the - image is interpreted as an array of consecutive images. If dp is -1, the - texture's width and height are equal. If dp is -2, the texture's height and - depth are equal. Otherwise, dp must be positive and determines the - texture's depth. In all cases, the image's height must equal the texture's - height times its depth. - - Deprecated in favor of the base class version.*/ - DEPRECATED void load_image(const std::string &fn, int dp = -1); - - using Texture::load_image; - /** Uploads an image to the texture. If storage has not been defined, it will be set to match the image. In this case the image will be treated as a stack of square layers and its height must be divisible by its width.