X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fshader.h;fp=source%2Fshader.h;h=0000000000000000000000000000000000000000;hp=bab11a7e9603e8bcc32652427b20ade4e7796267;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e diff --git a/source/shader.h b/source/shader.h deleted file mode 100644 index bab11a7e..00000000 --- a/source/shader.h +++ /dev/null @@ -1,66 +0,0 @@ -#ifndef MSP_GL_SHADER_H_ -#define MSP_GL_SHADER_H_ - -#include -#include "gl.h" - -namespace Msp { -namespace GL { - -/** -A single shader stage. Shaders must be attached to a Program to be used. - -This class can't be instantiated directly. Use one of the VertexShader and -FragmentShader classes to create Shaders. -*/ -class Shader -{ -private: - unsigned id; - bool compiled; - -protected: - Shader(GLenum t); - Shader(GLenum t, const std::string &); -private: - void init(GLenum); -public: - virtual ~Shader(); - - void source(unsigned count, const char **str, const int *len); - void source(const std::string &str); - void source(const char *str, int len); - void compile(); - unsigned get_id() const { return id; } - bool is_compiled() const { return compiled; } - std::string get_info_log() const; -}; - - -class VertexShader: public Shader -{ -public: - VertexShader(); - VertexShader(const std::string &); -}; - - -class FragmentShader: public Shader -{ -public: - FragmentShader(); - FragmentShader(const std::string &); -}; - - -class GeometryShader: public Shader -{ -public: - GeometryShader(); - GeometryShader(const std::string &); -}; - -} // namespace GL -} // namespace Msp - -#endif