X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;fp=source%2Frenderpass.h;h=7a2f65688104015afe9650b4b5b6e5814a84a95f;hp=428c74ce7b1f280046e4268b66ec7005d2cf7a4c;hb=b4b7ee4b3b767b8cc097ffe8205c71f3afbe5d39;hpb=1b117d0b797375738fc95df5908dfe969dd2d64e diff --git a/source/renderpass.h b/source/renderpass.h index 428c74ce..7a2f6568 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -17,8 +17,6 @@ class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly */ class RenderPass { @@ -48,15 +46,11 @@ private: { private: unsigned index; - RefPtr tex; public: TextureLoader(Texturing &, unsigned, Collection *); private: - virtual void finish(); - void texture(const std::string &); - void texture2d(); }; RefPtr shprog;