X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fzsortedscene.cpp;fp=source%2Frender%2Fzsortedscene.cpp;h=9c56f26e8ca39a3f583f836fd0ede67fb5922b33;hp=25255dc693569a9d34b2adfc7b64f709089af63e;hb=4f2f558123db15393607d8b21b949d7798561dec;hpb=dd503e748c430d26b6adda57b59f04177e4105fa diff --git a/source/render/zsortedscene.cpp b/source/render/zsortedscene.cpp index 25255dc6..9c56f26e 100644 --- a/source/render/zsortedscene.cpp +++ b/source/render/zsortedscene.cpp @@ -81,10 +81,9 @@ void ZSortedScene::render(Renderer &renderer, Tag tag) const float radius_factor = reference-1.0f; float sign = 1.0f-order*2.0f; - bool use_frustum = setup_frustum(renderer); for(SortedRenderable &r: sorted_cache) { - r.in_frustum = (!use_frustum || !frustum_cull(*r.renderable)); + r.in_frustum = camera->is_in_frustum(*r.renderable); if(!r.in_frustum) continue;