X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmesh.h;fp=source%2Fmesh.h;h=14cb072dda26891dafb4fcf402e4055358f1a48b;hp=730b724c9e81a9eee6072cac1d4762b503dbd6fc;hb=f1c404eda3ae4173ceb63a4f9d1f0bbccf7091a6;hpb=6c525eff3eaaa617648a869449ed3bddf9c1936d diff --git a/source/mesh.h b/source/mesh.h index 730b724c..14cb072d 100644 --- a/source/mesh.h +++ b/source/mesh.h @@ -3,6 +3,7 @@ #include #include "batch.h" +#include "resource.h" #include "vertexarray.h" #include "windingtest.h" @@ -17,7 +18,7 @@ Raw mesh data, consisting of a VertexArray and one or more Batches. Though a Mesh can draw itself, it's usually used as part of Renderables rather than on its own. */ -class Mesh: public Bindable +class Mesh: public Bindable, public Resource { friend class MeshBuilder; @@ -33,6 +34,23 @@ public: }; private: + class AsyncLoader: public Resource::AsyncLoader + { + private: + Mesh &mesh; + IO::Seekable &io; + Bufferable::AsyncUpdater *vertex_updater; + Bufferable::AsyncUpdater *index_updater; + unsigned phase; + + public: + AsyncLoader(Mesh &, IO::Seekable &); + ~AsyncLoader(); + + virtual bool needs_sync() const; + virtual bool process(); + }; + VertexArray vertices; std::list batches; Buffer *vbuf; @@ -40,11 +58,15 @@ private: unsigned vao_id; bool defer_buffers; mutable bool dirty; + bool disallow_rendering; const WindingTest *winding; public: - Mesh(); - Mesh(const VertexFormat &f); + Mesh(ResourceManager * = 0); + Mesh(const VertexFormat &, ResourceManager * = 0); +private: + void init(ResourceManager *); +public: ~Mesh(); void clear(); @@ -70,6 +92,10 @@ public: void bind() const; static void unbind(); + + virtual Resource::AsyncLoader *load(IO::Seekable &); + virtual UInt64 get_data_size() const; + virtual void unload(); }; } // namespace GL