X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.h;fp=source%2Flighting.h;h=572b2c896ba89a4eb322aae9d03d8d4cd8420de6;hp=c36b33527c98eb031f0e7454ca6411ac0cb9f669;hb=df20a7e137542a4156cc5ffa8118d59de6b68547;hpb=fd18332856ddd03f79a54dd034d53cb0a384335d diff --git a/source/lighting.h b/source/lighting.h index c36b3352..572b2c89 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -62,9 +62,6 @@ public: effect without shaders. */ void set_zenith_direction(const Vector3 &); - /// Deprecated alias for set_zenith_direction - void set_sky_direction(const Vector3 &d) { set_zenith_direction(d); } - /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ void set_horizon_angle(const Geometry::Angle &);