X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.cpp;fp=source%2Flighting.cpp;h=0000000000000000000000000000000000000000;hp=eeb4f30ee8e4ca0796ded102bfaf44049f1063c5;hb=7aaec9a70b8d7733429bec043f8e33e02956f266;hpb=bec07999d95b76f4b47cffcc564d0cd0afc0435e diff --git a/source/lighting.cpp b/source/lighting.cpp deleted file mode 100644 index eeb4f30e..00000000 --- a/source/lighting.cpp +++ /dev/null @@ -1,162 +0,0 @@ -#include -#include -#include "error.h" -#include "light.h" -#include "lighting.h" -#include "matrix.h" -#include "misc.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Lighting::Lighting(): - ambient(0.2), - zenith_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()), - fog_color(0.0f, 0.0f, 0.0f, 0.0f), - fog_density(0.0f) -{ } - -Lighting::~Lighting() -{ - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; -} - -void Lighting::set_ambient(const Color &a) -{ - ambient = a; -} - -void Lighting::set_sky_color(const Color &s) -{ - sky_color = s; -} - -void Lighting::set_zenith_direction(const Vector3 &d) -{ - zenith_direction = d; -} - -void Lighting::set_horizon_angle(const Geometry::Angle &a) -{ - horizon_angle = a; -} - -void Lighting::set_fog_color(const Color &c) -{ - fog_color = c; -} - -void Lighting::set_fog_density(float d) -{ - if(d<0) - throw invalid_argument("Lighting::set_fog_density"); - - fog_density = d; -} - -void Lighting::set_fog_half_distance(float d) -{ - set_fog_density(-log(pow(0.5, 1.0/d))); -} - -void Lighting::attach(unsigned i, const Light &l) -{ - if(i>=lights.size()) - lights.resize(i+1); - - lights[i] = &l; -} - -void Lighting::detach(unsigned i) -{ - if(i>=lights.size()) - return; - - lights[i] = 0; -} - -const Light *Lighting::get_attached_light(unsigned i) const -{ - return i(0, 0)*zenith_direction); - shdata.uniform("horizon_limit", horizon_angle.radians()); - shdata.uniform("fog_color", fog_color); - shdata.uniform("fog_density", fog_density); - - // For backwards compatibility - shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction); - - for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); -} - - -Lighting::Loader::Loader(Lighting &l): - DataFile::ObjectLoader(l) -{ - add("ambient", &Loader::ambient); - add("fog_color", &Loader::fog_color); - add("fog_density", &Loader::fog_density); - add("fog_half_distance", &Loader::fog_half_distance); - add("horizon_angle", &Loader::horizon_angle); - add("light", &Loader::light); - add("sky_color", &Loader::sky_color); - add("zenith_direction", &Loader::zenith_direction); -} - -void Lighting::Loader::ambient(float r, float g, float b) -{ - obj.ambient = Color(r, g, b); -} - -void Lighting::Loader::fog_color(float r, float g, float b) -{ - obj.set_fog_color(Color(r, g, b)); -} - -void Lighting::Loader::fog_density(float d) -{ - obj.set_fog_density(d); -} - -void Lighting::Loader::fog_half_distance(float d) -{ - obj.set_fog_half_distance(d); -} - -void Lighting::Loader::horizon_angle(float a) -{ - obj.set_horizon_angle(Geometry::Angle::from_degrees(a)); -} - -void Lighting::Loader::light(unsigned i) -{ - RefPtr lgt = new Light; - load_sub(*lgt); - obj.attach(i, *lgt); - obj.owned_data.push_back(lgt.release()); -} - -void Lighting::Loader::sky_color(float r, float g, float b) -{ - obj.set_sky_color(Color(r, g, b)); -} - -void Lighting::Loader::zenith_direction(float x, float y, float z) -{ - obj.set_zenith_direction(Vector3(x, y, z)); -} - -} // namespace GL -} // namespace Msp