X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fsky.h;fp=source%2Feffects%2Fsky.h;h=7d8933d4a65f4a6facbb7799fbb99f59293bc6bb;hp=0152729a0ec8cf8dbb5ba88c5fc529ad5fd895c2;hb=190a7e11237351f6b730c28f7b16f183e8adc69c;hpb=be6ffe96ecb4707599fe1a6f620c348760213d46 diff --git a/source/effects/sky.h b/source/effects/sky.h index 0152729a..7d8933d4 100644 --- a/source/effects/sky.h +++ b/source/effects/sky.h @@ -13,9 +13,14 @@ class Mesh; class Program; /** -Renders a procedurally generated sky at the background. Based on the paper -"A Scalable and Production Ready Sky and Atmosphere Rendering Technique" by -Sébastien Hillaire (https://sebh.github.io/publications/egsr2020.pdf). +Renders a procedurally generated sky at the background. + +In addition to the background, the transmittance of the sun light is calculated +to produce realistic lighting at dawn and dusk. + +Based on the techniques described in "A Scalable and Production Ready Sky and +Atmosphere Rendering Technique" by Sébastien Hillaire +(https://sebh.github.io/publications/egsr2020.pdf). */ class Sky: public Effect {