X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fanimationplayer.h;fp=source%2Fanimationplayer.h;h=4158627dbaa66fc26cceee5bb9d4dfb93600decf;hp=4c6e9ceca50bbc2fc0c7beeb5f256658a81c7150;hb=b1caf9df027b3cfca3909947b6041fbf80e9c277;hpb=4598d28936d3a4772927d1e3a1534f872731b358 diff --git a/source/animationplayer.h b/source/animationplayer.h index 4c6e9cec..4158627d 100644 --- a/source/animationplayer.h +++ b/source/animationplayer.h @@ -28,33 +28,39 @@ private: struct Target: AnimationEventObserver { - AnimatedObject &object; + Placeable &placeable; + AnimatedObject *object; Matrix base_matrix; const Armature *armature; std::vector animations; bool stacked; std::vector event_observers; - Target(AnimatedObject &); + Target(Placeable &); - virtual void animation_event(AnimatedObject *, const std::string &, const Variant &); + virtual void animation_event(Placeable *, const std::string &, const Variant &); }; - typedef std::map ObjectMap; + typedef std::map ObjectMap; ObjectMap objects; private: - Target &get_slot(AnimatedObject &); + Target &get_slot(Placeable &); + Target &play_(Placeable &, const Animation &, bool); public: /// Plays an animation on an object. Any previous animations are replaced. void play(AnimatedObject &, const Animation &); + void play(Placeable &, const Animation &); + /** Plays an animation, stacked with other animations. If no animations are playing yet, the object's current matrix is used as the base. */ void play_stacked(AnimatedObject &, const Animation &); + void play_stacked(Placeable &, const Animation &); + /// Returns the number of animations currently affecting an object. unsigned get_n_active_animations(const AnimatedObject &) const;