X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fmsp_interface.glsl;fp=shaderlib%2Fmsp_interface.glsl;h=e20e36dd555014087999c0ef86324f7f68b6a222;hp=1c3029ef343cbddb9a295951864300f9ac627b56;hb=a3c33df71e507380100069ad7ef802b61de351bb;hpb=532b877ac54969ca186b12b05baa483625e3f5d0 diff --git a/shaderlib/msp_interface.glsl b/shaderlib/msp_interface.glsl index 1c3029ef..e20e36dd 100644 --- a/shaderlib/msp_interface.glsl +++ b/shaderlib/msp_interface.glsl @@ -5,23 +5,6 @@ struct LightSourceParameters vec4 specular; }; -struct BasicMaterialParameters -{ - vec4 diffuse; - vec4 specular; - vec4 emission; - float shininess; - float reflectivity; -}; - -struct PbrMaterialParameters -{ - vec4 base_color; - vec4 emission; - float metalness; - float roughness; -}; - struct ClipPlane { vec4 equation; @@ -35,16 +18,6 @@ uniform Transform mat4 projection_matrix; }; -uniform BasicMaterial -{ - BasicMaterialParameters basic_material; -}; - -uniform PbrMaterial -{ - PbrMaterialParameters pbr_material; -}; - uniform Lighting { // Declared as an array for compatibility reasons @@ -57,30 +30,6 @@ uniform Lighting float fog_density; }; -uniform sampler2D diffuse_map; -uniform sampler2D specular_map; -uniform sampler2D shininess_map; -uniform sampler2D reflectivity_map; -uniform sampler2D base_color_map; -uniform sampler2D metalness_map; -uniform sampler2D roughness_map; -uniform sampler2D occlusion_map; -uniform sampler2D emission_map; -uniform sampler2D normal_map; - -uniform sampler2DShadow shadow_map; -uniform ShadowMap -{ - float shadow_darkness; - mat4 shd_eye_matrix; -}; - -uniform samplerCube environment_map; -uniform EnvMap -{ - mat3 env_eye_matrix; -}; - layout(constant_id=auto) const int max_clip_planes = 0; uniform Clipping {