X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=shaderlib%2Fcooktorrance.glsl;fp=shaderlib%2Fcooktorrance.glsl;h=79b059c0f5a1bcadbe63dd2fa9a889e256315d7b;hp=5e933d5a55239d7db0fb18a35b068c2b768975f2;hb=e196a09d1df1e8504ff037d1701b7159c4f04e84;hpb=7c797f8445ab02381e358472755e94e5c5125252 diff --git a/shaderlib/cooktorrance.glsl b/shaderlib/cooktorrance.glsl index 5e933d5a..79b059c0 100644 --- a/shaderlib/cooktorrance.glsl +++ b/shaderlib/cooktorrance.glsl @@ -1,79 +1,12 @@ -import msp_interface; -import common; import environment; +import lighting; import shadow; -struct PbrMaterialParameters -{ - vec4 base_color; - vec4 tint; - vec4 emission; - float metalness; - float roughness; -}; - -layout(set=1) uniform PbrMaterial -{ - PbrMaterialParameters pbr_material; - AlphaCutoffParams alpha_cutoff; -}; - -layout(set=1) uniform sampler2D base_color_map; -layout(set=1) uniform sampler2D metalness_map; -layout(set=1) uniform sampler2D roughness_map; -layout(set=1) uniform sampler2D occlusion_map; -layout(set=1) uniform sampler2D emission_map; layout(set=1) uniform sampler2D fresnel_lookup; -layout(constant_id=auto) const bool use_base_color_map = false; -layout(constant_id=auto) const bool use_metalness_map = false; -layout(constant_id=auto) const bool use_roughness_map = false; -layout(constant_id=auto) const bool use_occlusion_map = false; -layout(constant_id=auto) const bool use_emission = false; -layout(constant_id=auto) const bool use_emission_map = false; layout(constant_id=auto) const bool use_image_based_lighting = false; #pragma MSP stage(fragment) -virtual vec4 get_base_color() -{ - if(use_base_color_map) - return texture(base_color_map, texcoord.xy)*pbr_material.tint; - else - return pbr_material.base_color*pbr_material.tint; -} - -virtual float get_metalness_value() -{ - if(use_metalness_map) - return texture(metalness_map, texcoord.xy).r; - else - return pbr_material.metalness; -} - -virtual float get_roughness_value() -{ - if(use_roughness_map) - return texture(roughness_map, texcoord.xy).r; - else - return pbr_material.roughness; -} - -virtual float get_occlusion_value() -{ - if(use_occlusion_map) - return texture(occlusion_map, texcoord.xy).r; - else - return 1.0; -} - -virtual vec3 get_emission_color() -{ - if(use_emission_map) - return texture(emission_map, texcoord.xy).rgb; - else - return pbr_material.emission.rgb; -} - /* Computes the diffuse reflection of the macrosurface */ vec3 lambert_diffuse(vec3 base_color) { @@ -168,22 +101,3 @@ vec3 cooktorrance_lighting(vec3 normal, vec3 look, vec3 base_color, float metaln return color; } - -void main() -{ - vec4 base_color = get_base_color(); - float alpha = apply_alpha_cutoff(base_color.a, alpha_cutoff); - - vec3 normal = get_fragment_normal(); - vec3 look = normalize(world_look_dir); - - float metalness = get_metalness_value(); - float roughness = get_roughness_value(); - float occlusion = get_occlusion_value(); - - vec3 lit_color = cooktorrance_lighting(normal, look, base_color.rgb, metalness, roughness, occlusion); - if(use_emission) - lit_color += get_emission_color(); - - frag_color = vec4(lit_color, alpha); -}