X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=demos%2Fforestpond%2Fsource%2Fwater.cpp;fp=demos%2Fforestpond%2Fsource%2Fwater.cpp;h=d44e70891a0f42c8c58a93889d366a26f1314d81;hp=03709034de838cfebce38dff512b4b03d2e6c807;hb=1da53713b7fc7a69e37263e194686a805db56fcb;hpb=7efe2d35f5d53c0f086a1b85b7d3dea6a6c709ab diff --git a/demos/forestpond/source/water.cpp b/demos/forestpond/source/water.cpp index 03709034..d44e7089 100644 --- a/demos/forestpond/source/water.cpp +++ b/demos/forestpond/source/water.cpp @@ -17,7 +17,6 @@ Water::Water(const GL::Object &o, DataFile::Collection &resources, const Region sampler(resources.get("linear_clip.samp")), sim_integrate(resources.get("fluidsim_integrate.glsl.shader")), sim_velocity(resources.get("fluidsim_velocity.glsl.shader")), - sim_clamp(resources.get("fluidsim_clamp.glsl.shader")), normals_shader(resources.get("water_normals.glsl.shader")), variance_x_shader(resources.get("water_variance_x.glsl.shader")), variance_y_shader(resources.get("water_variance_y.glsl.shader")) @@ -41,8 +40,6 @@ Water::Water(const GL::Object &o, DataFile::Collection &resources, const Region state[i].surface.set_debug_name(format("Water surface[%d]", i)); state[i].velocity.storage(GL::RG32F, width, height, 1); state[i].velocity.set_debug_name(format("Water velocity[%d]", i)); - state[i].clamping.storage(GL::R32F, width, height, 1); - state[i].clamping.set_debug_name(format("Water clamping[%d]", i)); } normals.storage(GL::RG8, width, height, 1); @@ -77,7 +74,6 @@ Water::Water(const GL::Object &o, DataFile::Collection &resources, const Region { renderer.set_storage_texture("surface_out", &state[i].surface); renderer.set_storage_texture("velocity_out", &state[i].velocity); - renderer.set_storage_texture("clamping_out", &state[i].clamping); renderer.dispatch((width+7)/8, (height+7)/8); } renderer.end(); @@ -107,20 +103,14 @@ void Water::setup_frame(GL::Renderer &renderer) renderer.set_shader_program(&sim_integrate); renderer.set_storage_texture("surface_out", &next->surface); renderer.set_storage_texture("velocity_out", &next->velocity); - renderer.set_storage_texture("clamping_out", &next->clamping); renderer.set_texture("surface_in", ¤t->surface, &sampler); renderer.set_texture("velocity_in", ¤t->velocity, &sampler); - renderer.set_texture("clamping_in", ¤t->clamping, &sampler); renderer.dispatch(groups_x, groups_y); renderer.set_shader_program(&sim_velocity); renderer.set_texture("surface_in", &next->surface, &sampler); renderer.dispatch(groups_x, groups_y); - renderer.set_shader_program(&sim_clamp); - renderer.set_texture("velocity_in", &next->velocity, &sampler); - renderer.dispatch(groups_x, groups_y); - time += stepsize; swap(current, next); }