X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=builtin_data%2F_sky_distant.glsl;fp=builtin_data%2F_sky_distant.glsl;h=e6d4800b07bf118a81be0a12876a0405019ff329;hp=0680b98602d812565cdd86b439bdc4e763c54089;hb=9208e0ff263a287e456e082a4a8b8fd0bbd41f9e;hpb=6b9338845dfee441cd18ad6c633e4feef8ad14e1 diff --git a/builtin_data/_sky_distant.glsl b/builtin_data/_sky_distant.glsl index 0680b986..e6d4800b 100644 --- a/builtin_data/_sky_distant.glsl +++ b/builtin_data/_sky_distant.glsl @@ -5,7 +5,7 @@ import _sky; layout(location=0) out vec3 frag_color; void main() { - float azimuth = texcoord.x*2.0*pi; + float azimuth = texcoord.x*2.0*PI; float z = texcoord.y*2.0-1.0; float r = sqrt(1.0-z*z); vec3 look_dir = vec3(cos(azimuth)*r, sin(azimuth)*r, z);