X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmesh.py;fp=blender%2Fio_mspgl%2Fmesh.py;h=e4db4afb2a2abae7262564828aa9cc821422961d;hp=3a24db96a07f29a8cd9aacff8e6ede446f7cc81a;hb=f1b2d23969f944cb4e914487885bcf44e5bd0380;hpb=5593d59bfe30fd7eecc55bc3580d87fcb91f0248 diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index 3a24db96..e4db4afb 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -66,8 +66,11 @@ class Vertex: class VertexGroup: - def __init__(self, group): - if group: + def __init__(self, *args): + if len(args)==2: + self.group = args[0] + self.weight = args[1] + elif len(args)==1 and args[0]: self.group = group.group self.weight = group.weight else: @@ -92,6 +95,7 @@ class Face: self.normal = face.normal self.use_smooth = face.use_smooth self.material_index = face.material_index + self.splat_mask = 0 self.flag = False def __cmp__(self, other): @@ -184,6 +188,19 @@ class Mesh: self.auto_smooth_angle = mesh.auto_smooth_angle self.max_groups_per_vertex = mesh.max_groups_per_vertex + # Check some material properties + from .material import Material + has_normal_maps = False + splat_material = None + for m in self.materials: + mat = Material(m) + for p in itertools.chain(mat.properties, *(s.properties for s in mat.sub_materials)): + if p.tex_keyword=="normal_map" and p.texture: + has_normal_maps = True + break + if mat.type=="splat": + splat_material = mat + # Clone only the desired UV layers if mesh.use_uv=='NONE' or not mesh.uv_layers: self.uv_layers = [] @@ -206,7 +223,7 @@ class Mesh: self.uv_layers = [] self.colors = None - if mesh.vertex_colors: + if mesh.vertex_colors and not splat_material: self.colors = ColorLayer(mesh.vertex_colors[0]) # Rewrite links between elements to point to cloned data, or create links @@ -242,14 +259,24 @@ class Mesh: elif mesh.tangent_vecs=='YES': self.tangent_vecs = True elif mesh.tangent_vecs=='AUTO': - from .material import Material - self.tangent_vecs = False - for m in self.materials: - mat = Material(m) - if mat.type=="pbr": - normal_prop = next((p for p in mat.properties if p.tex_keyword=="normal_map"), None) - if normal_prop and normal_prop.texture: - self.tangent_vecs = True + self.tangent_vecs = has_normal_maps + + # Collect splat weight sources if needed + self.splat_layers = [] + self.splat_sources = [] + if splat_material: + names = {s.weight_source[0] for s in splat_material.sub_materials} + self.splat_layers = [ColorLayer(l) for l in mesh.vertex_colors if l.name in names] + + layers_by_name = {l.name:l for l in self.splat_layers} + for s in splat_material.sub_materials: + if s.weight_source[0] is None: + self.splat_sources.append((None, None)) + else: + self.splat_sources.append((layers_by_name[s.weight_source[0]], "RGBA".index(s.weight_source[1]))) + + self.vertex_groups = True + self.max_groups_per_vertex = 3 self.batches = [] @@ -497,6 +524,43 @@ class Mesh: else: v.color = (1.0, 1.0, 1.0, 1.0) + def prepare_splat_weights(self, task): + if not self.splat_layers: + return + + splat_weights = [] + remainder = None + for s in self.splat_sources: + if s[0] is None: + splat_weights.append(remainder) + else: + index = s[1] + layer_values = [c[index] for c in s[0].colors] + if remainder: + splat_weights.append([v*r for v, r in zip(layer_values, remainder)]) + remainder = [(1-v)*r for v, r in zip(layer_values, remainder)] + else: + splat_weights.append(layer_values) + remainder = [1-v for v in layer_values] + + splat_weights = list(zip(*splat_weights)) + + for f in self.faces: + for i in f.loop_indices: + f.splat_mask |= sum(1<0) + + self.split_vertices(self.find_splat_group, task) + + for v in self.vertices: + if v.faces: + f = v.faces[0] + weights = splat_weights[f.get_loop_index(v)] + v.groups = [VertexGroup(i, w) for i, w in enumerate(weights) if (f.splat_mask>>i)&1] + else: + v.groups = [] + while len(v.groups)