X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=blender%2Fio_mspgl%2Fmesh.py;fp=blender%2Fio_mspgl%2Fmesh.py;h=ba9db8022c7e50652e5ed6258fab1821e1b7f229;hp=bf5d108ba5e27caa68c9767638702aca3b9ea7d6;hb=3d6f8d2781beb692e11488c34871ec62174e58df;hpb=c0b39b49c15845d5f239ab65262a51835a6ca1c9 diff --git a/blender/io_mspgl/mesh.py b/blender/io_mspgl/mesh.py index bf5d108b..ba9db802 100644 --- a/blender/io_mspgl/mesh.py +++ b/blender/io_mspgl/mesh.py @@ -75,6 +75,12 @@ class VertexGroup: self.weight = 0.0 +class Batch: + def __init__(self, pt): + self.primitive_type = pt + self.vertices = [] + + class Face: def __init__(self, face): self.index = face.index @@ -158,6 +164,7 @@ class Mesh: self.use_uv = mesh.use_uv self.tangent_uvtex = mesh.tangent_uvtex self.use_strips = mesh.use_strips + self.use_lines = mesh.use_lines self.vertex_groups = mesh.vertex_groups # Clone basic data @@ -242,7 +249,7 @@ class Mesh: if normal_prop and normal_prop.texture: self.tangent_vecs = True - self.vertex_sequence = [] + self.batches = [] def transform(self, matrix): for v in self.vertices: @@ -634,6 +641,17 @@ class Mesh: self.reorder_faces(subtask) subtask = task.task("Building sequence", 1.0) + if self.use_strips: + self.build_tristrip_sequence(subtask) + else: + self.build_triangle_sequence(subtask) + + if self.use_lines: + self.build_line_sequence() + + self.reorder_vertices() + + def build_tristrip_sequence(self, task): sequence = None for i, f in enumerate(self.faces): if sequence: @@ -657,10 +675,23 @@ class Mesh: sequence += to_add if not sequence: - sequence = f.vertices[:] - self.vertex_sequence.append(sequence) + self.batches.append(Batch("TRIANGLE_STRIP")) + sequence = self.batches[-1].vertices + sequence += f.vertices + + task.set_progress(i/len(self.faces)) + + def build_triangle_sequence(self, task): + batch = Batch("TRIANGLES") + for f in self.faces: + batch.vertices += f.vertices + self.batches.append(batch) - subtask.set_progress(i/len(self.faces)) + def build_line_sequence(self): + batch = Batch("LINES") + for l in self.lines: + batch.vertices += l.vertices + self.batches.append(batch) self.reorder_vertices() @@ -752,8 +783,8 @@ class Mesh: v.index = -1 reordered_vertices = [] - for s in self.vertex_sequence: - for v in s: + for b in self.batches: + for v in b.vertices: if v.index<0: v.index = len(reordered_vertices) reordered_vertices.append(v)