]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/use_parameter_in_loop.glsl
Fix GLSL test cases so they pass the basic tests
[libs/gl.git] / tests / glsl / use_parameter_in_loop.glsl
index a0bbc5c3ffac11bed8e6d310af9e1a94ef996695..3d45906ce947d03e4c29ed93c3ed913eeeecf535 100644 (file)
@@ -31,6 +31,8 @@ void main()
        frag_color = vec4(vec3(light_intensity), 1.0);
 }
 
+// Target API: OpenGL
+
 /* Expected output: vertex
 layout(location=0) uniform mat4 model_matrix;
 layout(location=4) uniform mat4 view_matrix;
@@ -43,6 +45,7 @@ void main()
        world_vertex = model_matrix*vertex;
        world_look_dir = normalize(world_vertex.xyz-inverse(view_matrix)[3].xyz);
        gl_Position = proj_matrix*view_matrix*world_vertex;
+       gl_Position.z = gl_Position.z*2.0-gl_Position.w;
 }
 */