frag_color = vec4(vec3(luminance), 1.0);
}
+// Target API: Vulkan
+
/* Expected output: vertex
layout(location=0) in vec4 position;
layout(location=0) out vec3 dir;
*/
/* Expected output: fragment
-layout(binding=80) uniform Params
+layout(set=0, binding=56) uniform Params
{
float start_height;
float max_height;