]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/specialization_constants.glsl
Fix GLSL test cases so they pass the basic tests
[libs/gl.git] / tests / glsl / specialization_constants.glsl
index eacc9bde48837386ef3b91707d898858c289ed02..9b544ab2a00c99bd62cae2bc7d77e54651c4074d 100644 (file)
@@ -1,7 +1,10 @@
 layout(constant_id=0) const bool use_texture = false;
 layout(constant_id=1) const bool use_vertex_color = false;
 uniform sampler2D tex;
-uniform mat4 mvp;
+layout(push_constant) uniform Transform
+{
+       mat4 mvp;
+};
 
 #pragma MSP stage(vertex)
 layout(location=0) in vec4 position;
@@ -24,10 +27,14 @@ void main()
                frag_color *= color;
 }
 
+// Target API: Vulkan
 // Specialize: use_texture true
 
 /* Expected output: vertex
-layout(location=0) uniform mat4 mvp;
+layout(push_constant) uniform Transform
+{
+       mat4 mvp;
+};
 layout(location=0) in vec4 position;
 layout(location=2) in vec2 texcoord;
 layout(location=0) out vec2 _vs_out_texcoord;
@@ -39,7 +46,7 @@ void main()
 */
 
 /* Expected output: fragment
-layout(location=4, binding=71) uniform sampler2D tex;
+layout(set=0, binding=71) uniform sampler2D tex;
 layout(location=0) out vec4 frag_color;
 layout(location=0) in vec2 _vs_out_texcoord;
 void main()