]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/ignore_array_in_geometry_passthrough.glsl
Fix GLSL test cases so they pass the basic tests
[libs/gl.git] / tests / glsl / ignore_array_in_geometry_passthrough.glsl
index 56fe0dfab4dbe8d5a179f5516beac14e7d3f6369..f491ea34ff674da83b6fc519deb499989e4d4a98 100644 (file)
@@ -1,4 +1,7 @@
-uniform mat4 vp_matrix;
+layout(push_constant) uniform Transform
+{
+       mat4 vp_matrix;
+};
 uniform sampler2D tex;
 
 #pragma MSP stage(vertex)
@@ -31,8 +34,13 @@ void main()
        frag_color = texture(tex, texcoord);
 }
 
+// Target API: Vulkan
+
 /* Expected output: vertex
-layout(location=0) uniform mat4 vp_matrix;
+layout(push_constant) uniform Transform
+{
+       mat4 vp_matrix;
+};
 layout(location=0) in vec4 position;
 layout(location=1) in vec2 texcoord;
 layout(location=2) in vec4 instance_transform[3];
@@ -47,7 +55,7 @@ void main()
 /* Expected output: geometry
 layout(triangles) in;
 layout(triangle_strip, max_vertices=3) out;
-layout(location=0) in vec2 _vs_out_texcoord[];
+layout(location=0) in vec2 _vs_out_texcoord[3];
 layout(location=0) out vec2 _gs_out_texcoord;
 void main()
 {
@@ -61,7 +69,7 @@ void main()
 */
 
 /* Expected output: fragment
-layout(location=4, binding=71) uniform sampler2D tex;
+layout(set=0, binding=71) uniform sampler2D tex;
 layout(location=0) out vec4 frag_color;
 layout(location=0) in vec2 _gs_out_texcoord;
 void main()