]> git.tdb.fi Git - libs/gl.git/blobdiff - tests/glsl/constructors.glsl
Fix GLSL test cases so they pass the basic tests
[libs/gl.git] / tests / glsl / constructors.glsl
index 9b878e49727c3dbf9ccc7e3d65668292ec35adfc..151ee5ef6f26bd088020c74cb4142bbd579db72d 100644 (file)
@@ -26,6 +26,8 @@ void main()
        frag_color = vec4(vec3(dot(normal, normalize(tbn_light_dir))), 1);
 }
 
+// Target API: OpenGL
+
 /* Expected output: vertex
 layout(location=0) uniform mat4 model;
 layout(location=4) uniform mat4 view_projection;
@@ -43,6 +45,7 @@ void main()
   tbn_light_dir = mat3(normal_matrix*tangent, normal_matrix*binormal, normal_matrix*normal)*light_dir;
   gl_Position = view_projection*model*vec4(position, 1.0);
   _vs_out_texcoord = texcoord;
+  gl_Position.z = gl_Position.z*2.0-gl_Position.w;
 }
 */