--- /dev/null
+#ifndef MSP_GL_VIEW_H_
+#define MSP_GL_VIEW_H_
+
+#include <list>
+#include <msp/graphics/glcontext.h>
+#include <msp/graphics/window.h>
+
+namespace Msp {
+namespace GL {
+
+class Camera;
+class Framebuffer;
+class Renderable;
+
+/**
+Manages the presentation of rendering results on the screen.
+*/
+class View
+{
+private:
+ Graphics::Window &window;
+ Graphics::GLContext &context;
+ Framebuffer ⌖
+ const Renderable *content;
+ std::list<Camera *> synced_cameras;
+
+public:
+ View(Graphics::Window &, Graphics::GLContext &);
+
+ void set_content(const Renderable *);
+ void synchronize_camera_aspect(Camera &);
+
+ void render();
+
+private:
+ void window_resized(unsigned, unsigned);
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif