--- /dev/null
+#ifndef MSP_GL_VERTEXSETUP_H_
+#define MSP_GL_VERTEXSETUP_H_
+
+#include "bindable.h"
+
+namespace Msp {
+namespace GL {
+
+class VertexArray;
+
+/**
+Combines a VertexArray with an index buffer. This wraps OpenGL's vertex array
+objects. Intended for internal use.
+*/
+class VertexSetup: public Bindable<VertexSetup>
+{
+private:
+ unsigned id;
+ mutable bool dirty;
+ const VertexArray *array;
+ const Buffer *index_buffer;
+
+public:
+ VertexSetup();
+ ~VertexSetup();
+
+ void set_vertex_array(const VertexArray &);
+ void set_index_buffer(const Buffer &);
+ const Buffer *get_index_buffer() const { return index_buffer; }
+
+private:
+ void update() const;
+
+public:
+ void bind() const;
+ static void unbind();
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif