--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_VERTEXBUILDER_H_
+#define MSP_GL_VERTEXBUILDER_H_
+
+#include "types.h"
+
+namespace Msp {
+namespace GL {
+
+/**
+Base class for classes that build vertices from a series of function calls.
+The operating model closely follows that of OpenGL immediate mode: vertex
+attributes can be specified at any time, and when a vertex() function is
+called, a vertex is created with the active attribute values.
+
+A derived class must overload the 4-argument vertex_() function to process the
+data. Attributes can be read from protected member variables.
+*/
+class VertexBuilder
+{
+public:
+ VertexBuilder();
+ virtual ~VertexBuilder() { }
+
+ void vertex(float x, float y) { vertex(x, y, 0, 1); }
+ void vertex(float x, float y, float z) { vertex(x, y, z, 1); }
+ void vertex(float x, float y, float z, float w) { vertex_(x, y, z, w); }
+ void normal(float x, float y, float z) { nx=x; ny=y; nz=z; }
+ void texcoord(float s) { texcoord(s, 0, 0, 1); }
+ void texcoord(float s, float t) { texcoord(s, t, 0, 1); }
+ void texcoord(float s, float t, float r) { texcoord(s, t, r, 1); }
+ void texcoord(float s, float t, float r, float q) { ts=s; tt=t; tr=r; tq=q; }
+ void color(ubyte r, ubyte g, ubyte b) { color(r, g, b, 255); }
+ void color(ubyte r, ubyte g, ubyte b, ubyte a) { color(r/255.f, g/255.f, b/255.f, a/255.f); }
+ void color(float r, float g, float b) { color(r, g, b, 1); }
+ void color(float r, float g, float b, float a) { cr=r; cg=g; cb=b; ca=a; }
+protected:
+ float cr, cg, cb, ca; // Color
+ float ts, tt, tr, tq; // TexCoord
+ float nx, ny, nz; // Normal
+
+ virtual void vertex_(float, float, float, float) =0;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif