]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarraybuilder.cpp
Support multiple sets of texture coordinates in VertexArrays
[libs/gl.git] / source / vertexarraybuilder.cpp
index 70d1ee58a1145252e97cec8307e32eb970b9d12c..5c0a019605f08938ce630fe77d2148cbbdd81ce0 100644 (file)
@@ -1,7 +1,7 @@
 /* $Id$
 
 This file is part of libmspgl
-Copyright © 2007-2009  Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2010  Mikko Rasa, Mikkosoft Productions
 Distributed under the LGPL
 */
 
@@ -25,51 +25,45 @@ void VertexArrayBuilder::vertex_(float x, float y, float z, float w)
        float *ptr = array.append();
        for(const unsigned char *c=array.get_format().begin(); c!=array.get_format().end(); ++c)
        {
-               unsigned size = (*c&3)+1;
-               unsigned type = *c>>2;
-               switch(type)
+               unsigned sz = (*c&3)+1;
+               unsigned t = *c>>2;
+               switch(t)
                {
                case 0:
                        *ptr++ = x;
                        *ptr++ = y;
-                       if(size>=3) *ptr++ = z;
-                       if(size>=4) *ptr++ = w;
+                       if(sz>=3) *ptr++ = z;
+                       if(sz>=4) *ptr++ = w;
                        break;
                case 1:
-                       *ptr++ = nx;
-                       *ptr++ = ny;
-                       *ptr++ = nz;
+                       *ptr++ = nor.x;
+                       *ptr++ = nor.y;
+                       *ptr++ = nor.z;
                        break;
                case 2:
-                       *ptr++ = ts;
-                       if(size>=2) *ptr++ = tt;
-                       if(size>=3) *ptr++ = tr;
-                       if(size>=4) *ptr++ = tq;
-                       break;
-               case 3:
-                       if(size==1)
+                       if(sz==1)
                        {
                                union { unsigned char c[4]; float f; } u;
-                               u.c[0] = static_cast<unsigned char>(cr*255);
-                               u.c[1] = static_cast<unsigned char>(cg*255);
-                               u.c[2] = static_cast<unsigned char>(cb*255);
-                               u.c[3] = static_cast<unsigned char>(ca*255);
+                               u.c[0] = static_cast<unsigned char>(col.r*255);
+                               u.c[1] = static_cast<unsigned char>(col.g*255);
+                               u.c[2] = static_cast<unsigned char>(col.b*255);
+                               u.c[3] = static_cast<unsigned char>(col.a*255);
                                *ptr++ = u.f;
                        }
                        else
                        {
-                               *ptr++ = cr;
-                               *ptr++ = cg;
-                               *ptr++ = cb;
-                               if(size>=4) *ptr++ = ca;
+                               *ptr++ = col.r;
+                               *ptr++ = col.g;
+                               *ptr++ = col.b;
+                               if(sz>=4) *ptr++ = col.a;
                        }
                        break;
                default:
-                       const Attrib &a = av[type-4];
+                       const Vector4 &a = (t<11 ? texc[t-3] : attr[t-11]);
                        *ptr++ = a.x;
-                       if(size>=2) *ptr++ = a.y;
-                       if(size>=3) *ptr++ = a.z;
-                       if(size>=4) *ptr++ = a.w;
+                       if(sz>=2) *ptr++ = a.y;
+                       if(sz>=3) *ptr++ = a.z;
+                       if(sz>=4) *ptr++ = a.w;
                        break;
                }
        }