]> git.tdb.fi Git - libs/gl.git/blobdiff - source/vertexarray.cpp
Remove support for legacy OpenGL features
[libs/gl.git] / source / vertexarray.cpp
index a4dffbb7bae4876af7c9535a1f965e8431b64f7b..9947ac1108a59ef5b5a9a72d9caaa7987ba11782 100644 (file)
@@ -1,6 +1,5 @@
 #include <msp/gl/extensions/arb_multitexture.h>
 #include <msp/gl/extensions/arb_vertex_shader.h>
-#include <msp/gl/extensions/msp_legacy_features.h>
 #include "buffer.h"
 #include "error.h"
 #include "gl.h"
@@ -12,8 +11,6 @@ using namespace std;
 namespace Msp {
 namespace GL {
 
-bool VertexArray::legacy_used = false;
-
 VertexArray::VertexArray(const VertexFormat &f)
 {
        reset(f);
@@ -32,7 +29,6 @@ void VertexArray::reset(const VertexFormat &f)
        clear();
        format = f;
        stride = get_stride(format);
-       legacy = false;
 
        arrays.clear();
 
@@ -47,9 +43,6 @@ void VertexArray::reset(const VertexFormat &f)
                arr.component = *c;
                arr.offset = offs;
 
-               if(*c<ATTRIB1)
-                       legacy = true;
-
                offs += get_component_size(*c);
        }
 }
@@ -108,7 +101,7 @@ unsigned VertexArray::get_data_size() const
        return data.size()*sizeof(float);
 }
 
-void VertexArray::apply(bool use_legacy) const
+void VertexArray::apply() const
 {
        if(format.empty())
                throw invalid_operation("VertexArray::apply");
@@ -116,16 +109,7 @@ void VertexArray::apply(bool use_legacy) const
        if(Mesh::current())
                throw invalid_operation("VertexArray::apply");
 
-       /* Unbind first if the legacy flag changes.  The logic for supporting it
-       directly in apply_arrays would get too complicated, and this also allows
-       rebinding the same array with different legacy setting. */
-       if(legacy_used!=use_legacy)
-               unbind();
-
-       if(!use_legacy)
-               static Require _req(ARB_vertex_shader);
-       else if(legacy)
-               static Require _req(MSP_legacy_features);
+       static Require _req(ARB_vertex_shader);
 
        const VertexArray *old = current();
        /* If the array has been modified, apply it even if it was the last one to
@@ -142,12 +126,11 @@ void VertexArray::apply(bool use_legacy) const
 
        const float *base = (vbuf ? reinterpret_cast<float *>(get_offset()) : &data[0]);
        unsigned stride_bytes = stride*sizeof(float);
-       apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes, use_legacy);
+       apply_arrays(&arrays, (old ? &old->arrays : 0), base, stride_bytes);
 }
 
-void VertexArray::apply_arrays(const vector<Array> *arrays, const vector<Array> *old_arrays, const float *base, unsigned stride_bytes, bool use_legacy)
+void VertexArray::apply_arrays(const vector<Array> *arrays, const vector<Array> *old_arrays, const float *base, unsigned stride_bytes)
 {
-       unsigned active_tex = 0;
        unsigned n_arrays = arrays ? arrays->size() : 0;
        if(old_arrays)
                n_arrays = max<unsigned>(n_arrays, old_arrays->size());
@@ -161,56 +144,6 @@ void VertexArray::apply_arrays(const vector<Array> *arrays, const vector<Array>
                unsigned char comp = (arr ? arr->component : old_arr->component);
                unsigned sz = get_component_size(comp);
                unsigned t = get_component_type(comp);
-               if(use_legacy)
-               {
-                       GLenum array_type = 0;
-                       if(t==get_component_type(VERTEX3))
-                       {
-                               if(arr)
-                                       glVertexPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                               array_type = GL_VERTEX_ARRAY;
-                       }
-                       else if(t==get_component_type(NORMAL3))
-                       {
-                               if(arr)
-                                       glNormalPointer(GL_FLOAT, stride_bytes, base+arr->offset);
-                               array_type = GL_NORMAL_ARRAY;
-                       }
-                       else if(t==get_component_type(COLOR4_FLOAT))
-                       {
-                               if(arr)
-                               {
-                                       if(sz==1)
-                                               glColorPointer(4, GL_UNSIGNED_BYTE, stride_bytes, base+arr->offset);
-                                       else
-                                               glColorPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                               }
-                               array_type = GL_COLOR_ARRAY;
-                       }
-                       else if(comp>=TEXCOORD1 && comp<=TEXCOORD4+12)
-                       {
-                               t -= get_component_type(TEXCOORD1);
-                               if(t>0 || active_tex)
-                               {
-                                       glClientActiveTexture(GL_TEXTURE0+t);
-                                       active_tex = t;
-                               }
-                               if(arr)
-                                       glTexCoordPointer(sz, GL_FLOAT, stride_bytes, base+arr->offset);
-                               array_type = GL_TEXTURE_COORD_ARRAY;
-                       }
-
-                       if(array_type)
-                       {
-                               // Only change enable state if needed
-                               if(arr && !old_arr)
-                                       glEnableClientState(array_type);
-                               else if(old_arr && !arr)
-                                       glDisableClientState(array_type);
-
-                               continue;
-                       }
-               }
 
                if(t>=get_component_type(ATTRIB1))
                        t -= get_component_type(ATTRIB1);
@@ -228,18 +161,13 @@ void VertexArray::apply_arrays(const vector<Array> *arrays, const vector<Array>
                else if(old_arr && !arr)
                        glDisableVertexAttribArray(t);
        }
-
-       if(active_tex)
-               glClientActiveTexture(GL_TEXTURE0);
-
-       legacy_used = use_legacy;
 }
 
 void VertexArray::unbind()
 {
        const VertexArray *old = current();
        if(set_current(0))
-               apply_arrays(0, &old->arrays, 0, 0, legacy_used);
+               apply_arrays(0, &old->arrays, 0, 0);
 }