--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_VECTOR_H_
+#define MSP_GL_VECTOR_H_
+
+namespace Msp {
+namespace GL {
+
+struct Vector3
+{
+ float x, y, z;
+
+ Vector3(): x(0), y(0), z(0) { }
+ Vector3(float x_, float y_, float z_): x(x_), y(y_), z(z_) { }
+};
+
+struct Vector4
+{
+ float x, y, z, w;
+
+ Vector4(): x(0), y(0), z(0), w(1) { }
+ Vector4(float x_, float y_, float z_): x(x_), y(y_), z(z_), w(1) { }
+ Vector4(float x_, float y_, float z_, float w_): x(x_), y(y_), z(z_), w(w_) { }
+ Vector4(const Vector3 &v): x(v.x), y(v.y), z(v.z), w(1) { }
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif