--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#include "arb_shader_objects.h"
+#include "uniform.h"
+
+namespace Msp {
+namespace GL {
+
+Uniform1i::Uniform1i(int v_):
+ v(v_)
+{ }
+
+void Uniform1i::apply(int index) const
+{
+ glUniform1iARB(index, v);
+}
+
+
+Uniform1f::Uniform1f(float v_):
+ v(v_)
+{ }
+
+void Uniform1f::apply(int index) const
+{
+ glUniform1fARB(index, v);
+}
+
+
+Uniform2f::Uniform2f(float v0, float v1)
+{
+ v[0]=v0;
+ v[1]=v1;
+}
+
+void Uniform2f::apply(int index) const
+{
+ glUniform2fvARB(index, 1, v);
+}
+
+
+Uniform3f::Uniform3f(float v0, float v1, float v2)
+{
+ v[0]=v0;
+ v[1]=v1;
+ v[2]=v2;
+}
+
+void Uniform3f::apply(int index) const
+{
+ glUniform3fvARB(index, 1, v);
+}
+
+
+Uniform4f::Uniform4f(float v0, float v1, float v2, float v3)
+{
+ v[0]=v0;
+ v[1]=v1;
+ v[2]=v2;
+ v[3]=v3;
+}
+
+void Uniform4f::apply(int index) const
+{
+ glUniform4fvARB(index, 1, v);
+}
+
+} // namespace GL
+} // namespace Msp