--- /dev/null
+/* $Id$
+
+This file is part of libmspgl
+Copyright © 2010 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#ifndef MSP_GL_TEXTURING_H_
+#define MSP_GL_TEXTURING_H_
+
+#include <vector>
+#include "bindable.h"
+
+namespace Msp {
+namespace GL {
+
+class TexEnv;
+class Texture;
+
+class Texturing: public Bindable<Texturing>
+{
+private:
+ struct Attachment
+ {
+ const Texture *tex;
+ const TexEnv *env;
+
+ Attachment();
+ };
+
+ std::vector<Attachment> attachments;
+
+public:
+ ~Texturing();
+
+ void attach(unsigned, const Texture &);
+ void attach(unsigned, const Texture &, const TexEnv &);
+ void detach(unsigned);
+private:
+ void set_attachment(unsigned, const Texture *, const TexEnv *);
+ void bind_attachment(unsigned) const;
+
+ static void unbind_attachment(unsigned);
+
+public:
+ void bind() const;
+
+ static void unbind();
+};
+
+} // namespace GL
+} // namespace Msp;
+
+#endif