]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture3d.h
Use UNSIGNED_SHORT for allocating DEPTH_COMPONENT textures
[libs/gl.git] / source / texture3d.h
index c55a3c1ae3bffd40be72d97183e0fbbebe86bd7e..93cae7e84e573ff40b0e5685210a9ab6c3ca990c 100644 (file)
@@ -2,8 +2,6 @@
 #define MSP_GL_TEXTURE3D_H_
 
 #include <string>
-#include "datatype.h"
-#include "pixelformat.h"
 #include "texture.h"
 
 namespace Msp {