undefined. If storage has already been allocated, does nothing. */
void allocate(unsigned level);
- /** Uploads an image to the texture. Storage must be defined beforehand.
- The image data must have dimensions and format compatible with the defined
- storage. */
- void image(unsigned level, PixelComponents fmt, DataType type, const void *data);
+ /** Updates the contents of the entire texture. Storage must be defined
+ beforehand. The image data must have dimensions and format matching the
+ defined storage. */
+ virtual void image(unsigned level, const void *data);
+
+ DEPRECATED void image(unsigned level, PixelComponents fmt, DataType type, const void *data);
/** Updates a rectangular region of the texture. Storage must be defined
- and allocated beforehand. The update region must be fully inside the
- texture. */
- void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht,
+ beforehand. The image data must be in a format mathing the defined storage
+ and the update region must be fully inside the texture. */
+ void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, const void *data);
+
+ DEPRECATED void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht,
PixelComponents fmt, DataType type, const void *data);
- /** Uploads an image to the texture. If storage has not been defined, it
- will be set to match the image. Otherwise the image must be compatible with
- the defined storage.
+ /** Updates the contents of the entire texture from an image. If storage
+ has not been defined, it will be set to match the image. Otherwise the
+ image must match the defined storage.
If srgb is true and storage is determined by this call, then an sRGB pixel
format will be used. */