If srgb is true and storage is determined by this call, then an sRGB pixel
format will be used. */
- virtual void image(const Graphics::Image &, bool srgb = false);
+ virtual void image(const Graphics::Image &, unsigned lv, bool srgb = false);
+
+ using Texture::image;
private:
- void image(const Graphics::Image &, bool, bool);
+ void image(const Graphics::Image &, unsigned, bool, bool);
public:
unsigned get_width() const { return width; }