]> git.tdb.fi Git - libs/gl.git/blobdiff - source/texture1d.cpp
Simplify applying texture swizzling
[libs/gl.git] / source / texture1d.cpp
index 7163aa7a78d846ed834c32abcdb67fcc99201aa8..b50f8cf444c0c9fb1435ce97e756ffc1330b59c2 100644 (file)
@@ -44,13 +44,12 @@ void Texture1D::allocate(unsigned level)
 
        if(ARB_texture_storage)
        {
+               Conditional<BindRestore> _bind(!ARB_direct_state_access, this);
                if(ARB_direct_state_access)
                        glTextureStorage1D(id, levels, ifmt, width);
                else
-               {
-                       BindRestore _bind(this);
                        glTexStorage1D(target, levels, ifmt, width);
-               }
+               apply_swizzle();
                allocated |= (1<<levels)-1;
        }
        else
@@ -73,7 +72,10 @@ void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void
        BindRestore _bind(this);
 
        if(!allocated)
+       {
                glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels-1);
+               apply_swizzle();
+       }
        glTexImage1D(target, level, ifmt, w, 0, get_upload_format(fmt), type, data);
 
        allocated |= 1<<level;