]> git.tdb.fi Git - libs/gl.git/blobdiff - source/technique.h
Use texture unit numbers instead of slot names in RenderPass
[libs/gl.git] / source / technique.h
index 6633ad7d6e80abe370aba33838f8ff1062892833..80da88f7d2ac7e46cda0c6588f2a5d7055c19767 100644 (file)
@@ -41,7 +41,7 @@ private:
                InheritLoader(Technique &, Collection &);
        
        private:
-               void texture(const std::string &, const std::string &);
+               void texture(unsigned, const std::string &);
        };
 
        typedef std::map<Tag, RenderPass> PassMap;