--- /dev/null
+#ifndef MSP_GL_SPHERE_H_
+#define MSP_GL_SPHERE_H_
+
+#include "geometrybuilder.h"
+
+namespace Msp {
+namespace GL {
+
+class UvSphereBuilder: public GeometryBuilder
+{
+private:
+ float radius;
+ unsigned segments;
+ unsigned rings;
+
+public:
+ UvSphereBuilder(float, unsigned, unsigned = 0);
+
+ using GeometryBuilder::build;
+ virtual void build(PrimitiveBuilder &) const;
+};
+
+} // namespace GL
+} // namespace Msp
+
+#endif