+++ /dev/null
-#ifndef MSP_GL_SPHERE_H_
-#define MSP_GL_SPHERE_H_
-
-#include "geometrybuilder.h"
-
-namespace Msp {
-namespace GL {
-
-class UvSphereBuilder: public GeometryBuilder
-{
-private:
- float radius;
- unsigned segments;
- unsigned rings;
-
-public:
- UvSphereBuilder(float, unsigned, unsigned = 0);
-
- using GeometryBuilder::build;
- virtual void build(PrimitiveBuilder &) const;
-};
-
-
-class IcoSphereBuilder: public GeometryBuilder
-{
-private:
- float radius;
- unsigned subdivision;
-
- static float base_vertices[];
- static unsigned base_triangles[];
- static unsigned base_edges[];
- static unsigned base_tri_edges[];
-
-public:
- IcoSphereBuilder(float, unsigned);
-private:
- static void initialize_edges();
-
-public:
- using GeometryBuilder::build;
- virtual void build(PrimitiveBuilder &) const;
-
-private:
- unsigned edge_vertex(unsigned, unsigned) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif