+++ /dev/null
-#ifndef MSP_GL_SLOT_H_
-#define MSP_GL_SLOT_H_
-
-#include "renderable.h"
-
-namespace Msp {
-namespace GL {
-
-/**
-A container for a single renderable. Can be used if a part of the scene graph
-needs to be switched without affecting the rest.
-*/
-class Slot: public Renderable
-{
-private:
- Renderable *renderable;
-
-public:
- Slot();
-
- void set(Renderable *);
- Renderable *get() const { return renderable; }
-
- virtual const Matrix *get_matrix() const;
- virtual const Geometry::BoundingSphere<float, 3> *get_bounding_sphere() const;
- virtual void setup_frame(Renderer &);
- virtual void finish_frame();
- virtual void render(Renderer &, const Tag &) const;
-};
-
-} // namespace GL
-} // namespace Msp
-
-#endif