+++ /dev/null
-#include <msp/gl/renderer.h>
-#include "slot.h"
-
-namespace Msp {
-namespace GL {
-
-Slot::Slot():
- renderable(0)
-{ }
-
-void Slot::set(Renderable *r)
-{
- renderable = r;
-}
-
-const Matrix *Slot::get_matrix() const
-{
- return renderable ? renderable->get_matrix() : 0;
-}
-
-const Geometry::BoundingSphere<float, 3> *Slot::get_bounding_sphere() const
-{
- return renderable ? renderable->get_bounding_sphere() : 0;
-}
-
-void Slot::setup_frame(Renderer &renderer)
-{
- if(renderable)
- renderable->setup_frame(renderer);
-}
-
-void Slot::finish_frame()
-{
- if(renderable)
- renderable->finish_frame();
-}
-
-void Slot::render(Renderer &renderer, const Tag &tag) const
-{
- if(renderable)
- renderer.render(*renderable, tag);
-}
-
-} // namespace GL
-} // namespace Msp