]> git.tdb.fi Git - libs/gl.git/blobdiff - source/shadowmap.cpp
Adapt to the new vector/matrix slicing API in mspmath
[libs/gl.git] / source / shadowmap.cpp
index 372fa1130c6ccf8836992b154cbb3ea9dbb31f95..bc46f2c1b298827738a9db5c6d5140c1362edb50 100644 (file)
@@ -70,10 +70,10 @@ void ShadowMap::setup_frame() const
        {
                /* XXX Not really proper way to support positional lights, but good
                enough when the light source is far away */
-               back = Vector3(lpos)-target;
+               back = lpos.slice<3>(0)-target;
        }
        else
-               back = Vector3(lpos);
+               back = lpos.slice<3>(0);
        back.normalize();
 
        Vector3 up;
@@ -85,10 +85,10 @@ void ShadowMap::setup_frame() const
        Vector3 right = normalize(cross(up, back));
 
        Vector4 columns[4];
-       columns[0] = Vector4(right, 0.0f);
-       columns[1] = Vector4(normalize(cross(back, right)), 0.0f);
-       columns[2] = Vector4(back, 0.0f);
-       columns[3] = Vector4(target, 1.0f);
+       columns[0] = compose(right, 0.0f);
+       columns[1] = compose(normalize(cross(back, right)), 0.0f);
+       columns[2] = compose(back, 0.0f);
+       columns[3] = compose(target, 1.0f);
        light_matrix = Matrix::from_columns(columns);
        view_matrix = invert(light_matrix);